Part of the problem surely is that for the level of the party, nearly every encounter falls into the hard/deadly CR range. Second, we don't have anywhere close to the same options for min-maxing characters that exists in 5E (SCAG, Xanathar's, etc). Lastly, of the core material we do have, we don't even have anywhere near all the options available (not all feats, no starting gear, etc). So right now, its a very skewed experience for the player. The monsters seem to mostly have correct CR, stats, abilities, but player's don't. The exception I am seeing is that apparently all the goblins have access to an arsenal of alchemical and minor magic items, making them pretty insane in BG3 where ground effects are over the top powerful. So that all adds up to a lopsided and super difficult experience for the player's early on.