The crazy part is that someone had to actually create the art assets for all those carrots and potatoes, random cutlery and bowls.
It'd be one thing if we were making the most epic Rock Soup ever, to distract an Ogre or whatever, but if its just gold in the end not sure why we need so much of the junk. I'd rather the zots be spent on another set of chainmail or alt look for the longsword.
My first thought was that all these empty chests are some poor sobs job to fill before it goes out of EA and into Full release. Maybe surprising us each update with another chest filled? But damn, that dude's got his work cut out for him if that's the case, and probably by the time its done I'll be too tired of searching about anyway.
I think a solution like the one proposed by the OP is solid idea. A general "loot area" button, possibly with a downside. Perhaps Astarion is skimming off the top and keeping a separate bag of holding we don't know about? lol. Or something like the cost/benefit schemes suggested above. Clumsy grave robber pitfalls or the like, sounds fun! But yeah, I like the idea of just simplifying it considerably and focusing on what's interesting to find/use over what isn't.
I don't know maybe they have some as yet unannounced plan to go all Breath of the Wild with a cooking system, but that's not exactly why I'm here. Monty's going to throw it all in the bag, so it might was well be worthwhile.
This is an area where regular clothing/armor aesthetics could come into play. How about instead of another carrot its a pair of red boots. You know just regular boots, but red. A quarter staff or robe that looks different from the last one I picked up, stuff of that sort.
I agree that finding a chest especially an ornate one should be a pretty big deal and cause for excitement. BG had this same sort of thing going on with a fuckton of barrels everywhere, but at least when you saw a big cold chest with chains and padlocks, it gave you a reason to wish you had a thief around heheh
Last edited by Black_Elk; 13/10/20 08:45 PM.