Larian Banner: Baldur's Gate Patch 9
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Joined: Jun 2018
Jess Offline OP
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Hello everyone!

We launched Baldur’s Gate 3 exactly 1 week ago, ish. The launch surpassed all our expectations. Our philosophy heading into Early Access was to hit a comfortable amount of players, gather feedback, and incrementally iron out and improve the game towards launch.

Good news! That’s still the plan. But the *bigger than expected launch* broke a few things. In chronological order, it apparently broke Steam, it then broke our launcher sign ups because the servers couldn’t keep up, and then it went on to break our support pipeline with a huge influx of support tickets. We’re not complaining. These are good problems to have.

The day before launch, the weather also broke the Ghent basement. Which was suboptimal because we were shooting a thing for those who get to the end of Act 1 (no spoilers).

[Linked Image]

Soon after, the power broke in Quebec. This is the 3rd launch in a row where Larian has had a powercut somewhere. One of the good things about upscaling to 5 studios globally, is that now if one gets defeated by water or electricity (please, not both together), we have 4 other studios to deal with the tornado, earthquake, or a Kaiju. At this point launching a game is basically like playing Sim City.

On launch, which we managed to get to in the end, we celebrated very socially, very distanced, and watched you all play the game. Someone at the office (we won’t mention the name of the perpetrator... I mean, we get it) stole Gale from the gateau. We have since recovered Gale.

[Linked Image]

Since then, we’ve shot out 3 hotfixes that have greatly reduced the number of crashes and stability issues experienced in the first week of launch. The real heroes in this are the community who stuck with us as we were working on those patches and hotfixes. We know that jumping into an unfinished game in Early Access, when your saves will eventually be wiped, is a big ask. We are phenomenally grateful to each and every one of you who’ve jumped in, provided feedback, and sent error reports. These reports are channeled back to our QA leads and producers, and the information you provide helps us to understand why certain things are happening, and thus reproduce and solve them.

Working with feedback

All feedback, positive or negative, is extremely helpful and important to us. We’re really grateful to everyone who organizes their thoughts and talks to us on Steam, or the forums, or the feedback form. For us, that’s a big part of what Early Access is about. Keep the feedback flowing, and we’ll keep shooting out those updates.

Under the hood we’re starting to get our first look at data, and decisions players are making, which teaches us how you’re playing the game. Before you launch a game, you’re making a lot of assumptions about what people will do, and why they’ll do it. When you launch, you can start to see if you were right.

As an example, let’s look at a cut down version of a heatmap (avoiding spoilers)! This is a *map of death* (make a spooky noise when you read that). *MaP of dEaTh*.

[Linked Image]

As our early access campaign progresses, you’ll see a shift as combat is tuned and content is altered. It might not look like much, but this shows us where to investigate. We can correlate this with direct player feedback, balancing feedback, and even bug reports to find out why people are dying where they’re dying, and also is it normal that people are dying there? It’s just one example of how people are helping simply by playing the game.

A strange point of interest is for instance that there are lots of deaths where you first meet Gale. Maybe people don’t like being ambushed by a spooky wizard jumping out of a rock? Something to investigate.

The amount of death in the camp is also surprising. We won’t spoil as to why that may be, but there are many, many in depth stories online, and on Reddit, about how death befell the campsite. They’re hilarious so please keep sharing them!

We also know how many times characters are dying. Gale died 333757 times. 333758 if you include the cake incident. Gale has a party-member kill-rate 4 times higher than any NPC in the game, so maybe he deserved it?

The Owlbear Cub has killed 5717 of you brave enough to try and tame it. Exactly 4000 people died as a result of interrupting the intimate moments of Ogres and Bug Bears.

And Shadowheart is the only companion that died more than the player character.

We’ll continue to share more data and insights over Early Access, but this is early days. Play however you want, in whatever way you want. There’s no one way to play the game. We’ve created systems that try to react to whoever you are, and whatever you do. The results of this make the game better.

[Linked Image]

(We’re working on this btw. Soon.)

Quick note on Discord and public multiplayer lobbies: The public multiplayer lobbies will soon be set live. Discord integration is in the works, so your friends can stop pinging you when you’re trying to tame a Mind Flayer (and dying 3753 times).

With that said, here are the full notes for Patch 1 - Launch. TLDR; fewer glitches, better stability, and more polish.

Improvements:
  • Added polish and bug fixes to several in-game cinematics, such as Shadow Heart recruitment, Astarion recruitment and Volo's Poem. (These will be ongoing throughout EA).
  • Added minor text tweaks to various bits and bobs.
  • Altered certain dialogue choices for different NPCs.
  • Added extra combat tutorial messages to better explain the basics (let us know how you get on).
  • Astarion no longer thinks Lae'zel inspected you at camp when she is not in your party. Quite rightly.


Bug Fixes:
  • Fixed a crash related to having the level up screen open while in a dialog.
  • Fixed a crash related to dropping items from inventory.
  • Fixed a rare crash that could happen at the start of combat.
  • Fixed a possible blocking issue when using the transponder at the end of the tutorial twice.
  • Fixed black screen issue when ending tutorial if the transponder was used by any character that is not the main player avatar.
  • Fixed a possible blocking issue when reassigning characters to others players while in combat.
  • Fixed an issue with lip sync not working correctly.
  • Fixed several localization issues.
  • Fixed combat UI not updating correctly when someone joined during combat.
  • Fixed party shared gold and items not always working in dialog checks.
  • Fixed summons from NPC’s getting stuck in combat.
  • Fixed levelled up characters having duplicated racial and class features.
  • Fixed not being able to level up to level 4 on a Zariel Tiefling Cleric of Light due to cantrip selection.
  • Fixed text cut-off issues in several interfaces.
  • Fixed party members getting stuck trying to open doors they run past.
  • Fixed listening in to dialogs getting stuck in multiplayer, also causing players not being able to save.
  • Fixed camp button being broken after closing the camp window with escape key.
  • Fixed "end the day" multiplayer message being broken if a player closed it with an escape key.
  • Fixed certain quests not having map markers.
  • Fixed certain secret entrances incorrectly showing up on the map.
  • Fixed incorrect player portraits in the lobby screen as more people joined.
  • Fixed Cambion wings and Tiefling tail animations.
  • Fixed map not centering correctly on player characters in smaller subregions.
  • Fixed health values not being synced correctly to the Baldur's Gate 3 twitch extension.
  • Fixed superiority die not showing actual values when using abilities such as Menacing attack.
  • Fixed minor issues with hair, skinning and textures on several models.
  • Fixed lighting issue in owlbear cave.
  • Fixed not being able to walk over corpses.
  • Picking up stackable items in when in combat will no longer crash the game.
  • Tweaked ragdolls to reduce the possibility of models exploding (or glitching. Idk how to explain it, but it’s spooky).

Last edited by Jess_Larian; 14/10/20 07:46 PM.
#694736 13/10/20 09:55 PM
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stranger
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To be entirely honest, all I got out of this update is that I really want some chocolate cake with strawberries.

Food or Pets easily distract me.

Last edited by Blizz't; 13/10/20 10:01 PM.
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+1
I dunno, I got a lot of act 1 polish. I love they included the under construction screen in the post. I have no problems making the beginning to see how well they fixed out of sync dialogue.

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journeyman
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Anyone else having to redownload the entire game after the patch?
I had a 460 meg update, crashed, and now it is doing a 63 gig update.

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Originally Posted by seikojin
Anyone else having to redownload the entire game after the patch?
I had a 460 meg update, crashed, and now it is doing a 63 gig update.



Are you sure it's downloading? Open task manger and look at traffic, or even better
on Win10/8/7 create a shortcut and name it "Resource Monitor", traget is
C:\Windows\System32\perfmon.exe /res
and check network traffic, because the "downloading" message in could just mean "checking file integrity and repairing by re-downloading those missing or corrupted"

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stranger
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I'm getting the same (GOG) and yes it's definitely downloading. What did they break that I have to download 63 GBs?

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stranger
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Originally Posted by Blizz't
To be entirely honest, all I got out of this update is that I really want some chocolate cake with strawberries.

Food or Pets easily distract me.

Really? You didn't get anything else?
I found out you aren't supposed to interrupt a Ogre and BugBear, when they are doing the, hanky panky spanky.

Jess #731568 10/11/20 09:44 AM
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When can we expect a significant new update? New classes for EA? New subclasses? New races?

gaymer #731813 10/11/20 05:57 PM
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Originally Posted by gaymer
When can we expect a significant new update? New classes for EA? New subclasses? New races?


When they will be ready wink


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.
Jess #731815 10/11/20 05:58 PM
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enthusiast
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why are those thread not locked ?


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gaymer #732437 11/11/20 02:10 PM
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Originally Posted by gaymer
When can we expect a significant new update? New classes for EA? New subclasses? New races?


I get where you're coming from here, it's easy to become anxious. But early access only began a month ago. Let Larian breathe a little bit!


“This year the utopian candy shell has melted away to expose a hard center of bizarre reality.”
Jess #763115 07/03/21 12:47 AM
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I wonder if this is ever gonna get proper optimization lol. Still seems to run worse and worse over game time.


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