Enjoying the game a lot!

But something I've found in combat that kind of bothers me is how high ground/low ground is a thing. Low ground shouldn't really matter at all unless the enemy has cover from something. Same for high ground; the fact that you're higher up than someone doesn't mean your chances of hitting them should increase. This made sense in D:OS, less so in D&D inspired combat.

I also find that standing in front of an enemy often yields less positive results in terms of the chances of hitting someone, forcing me to walk Lae'Zel around an enemy to stand behind them to get the Backstab condition. Which isn't a thing Fighters have. It's just something baked into this game that all characters can make use of. Whether my fighter is facing an enemy or standing behind them should not increase or decrease their chances of hitting them, that's not how it works in D&D nor do I think that is how it should work in BG3.

In other words, I'm a bit annoyed at how the game forces weird movement and positioning just to get better chances of hitting someone. My Cleric should not have to benefit from high ground to increase their chances of hitting a Guiding Bolt.

If I'm missing something that explains why all of this makes sense, feel free to comment! But currently, I see no reason this should be a thing in Baldur's Gate 3, unless the class you're playing has benefits from a feature/ability that gives them increased chances of hitting enemies in various positions.