Originally Posted by Alrik
I love the environment effects feature. Makes combat much more creative and fun.

Explain to me the design logic behind having to make 4 concentration saving throws from being hit with a *firebolt cantrip*

In D&D 5e environmental effects apply the damage AT THE END OF YOUR TURN

It's a mature, well balanced ruleset, we should just use the rules as intended unless there's a good game reason not to

Last edited by override367; 13/10/20 09:09 PM.