I think the way that resting works in the game now really needs some kind of limitations/rework. Right now, no matter where you are in the game, you can just hit go to camp and you can long rest and get back all your resources.
This kind of defeats the purpose of having limited spell slots and other resources. The idea is supposed to be that you need to conserve your resources, because you don’t really know when your next rest will be.
There’s kind of an implication that if you rest too much, bad things will happen...but I don’t really know if this is true.
I think that this mechanic is bad because it punishes players for playing more realistically and rewards players for going to camp after literally every fight.
I think that either making camping cost gold (camping supplies) and/or limiting the places you can camp would really help.