Not really (ignoring the math, that is), which is why I suggested that the roll thresholds be tweaked! It is ridiculously hard to pass some multi checks as dialogue currently stands (arguably too hard), especially if not specced a certain way. (I've played the druid grove several times and not once managed to convince Nettie not to attack me.) I'm not disputing the percentages.

I'm simply saying that I like the multiple rolls in conversation. It creates a narrative push and pull between my character and the other person, putting me on the edge of my seat after each choice.

Although it is tricky for any of us to speak definitively on what is better or worse, since to my understanding the dialogue mechanics are still in progress. Checks may be a lot easier if I can eventually switch characters to let different ones chime in depending on the required check. For now, all we can do is share what we like and dislike, and make recommendations.

For example, I personally would love to see each die roll get progressively easier when talking with a person--a mechanical mimic of "wearing them down," so to speak. But again, it's just my preference!

Last edited by wildelight; 13/10/20 10:22 PM.