Right now, no matter where you are in the game, you can just hit go to camp and you can long rest and get back all your resources.
This is slightly inaccurate actually, as there are several places in the maps, particularly underground where you aren't allowed initiate camp. I suspect that what should actually happen is that most places should be like this with only the over-world maps being where you initiate camp, and perhaps then implement bedrolls being a way to rest without camping but making it less effective than a short rest. Maybe give the players a way to start a campfire and increase the effectiveness of using a bedroll or short rest near them?
There should also be a monster encounter roll for every rest you make I feel like.
It's all about what our DM, Larian Studios, wants to allow the players to get away with at the end of the day however.
Coincidentally, I was just thinking to myself that your limit of short rests a day should be two instead of one, and it should refresh 3 or 4 level 1 spell slots. but heal a bit less health.