I think that, in the finished product, it would be great if resting too frequently would result in dramatically worse outcomes on timed events and quests. Those who need to abuse the rest system after every encounter can do so, but they'll never get that "best" ending or reward to quests. At the same time, those who are playing well can see a tangible reward for using the systems properly.

Everyone has a bad encounter here or there, and getting a few freebies can help avoid save-scumming for people who feel the need to tackle every encounter "the right way" while encouraging good strategy..?