ok, i saw now. This information seems a bit too hidden to me.
Not to mention that it is also wrong (former magic armor), but I could also say mage hand which should last a minute, but actually we don't know exactly when this will disappear. The duration of the spells is incorrect and I think it should be revised or calibrated. Magic armor for example cannot last until a long rest. in short, I believe that for the casters there are still things to see. If they put a timer or something like that it would be more accurate.
I'm curious why Mage armor cannot last until a long rest? I think that is perfectly balanced since it takes up a spell slot in my opinion, now the real question is can the mage armor get stronger with each up level of the spell. We get Mage armor II, yet it's the same effect just takes up a different spell slot.