Hello,
I hope this feed back find you well.
If you've played the game for as long as I have (63 hours) or longer, then the next comment needs no explanation:
***Oh Dear God, DEVS please increase the character creation point buy from 27 points to somewhere between 29 -31 points!

Now, with that said...
In my opinion, and everyone's opinion here counts, I think the biggest problem hindering the game is how die rolls can PREVENT story progression.
A bad die roll can stop the player from getting the much needed story item, or finding the right hidden passageway, picking the lock necessary for the story's next step, discovering the ailment and how to treat it so you can add an important NPC to your party.
There are creative solutions for this, like SAVING THE GAME A LOT, but why make players have to do that??
For example, my Githyanki fighter (Lae'zel) should be able to hit monsters and enemies with her sword. I mean she's a fighter right?
The problem is Lae'zel hits much more often with a SPELL than her sword. What??? She's a fighter...oh dear God let her hit something!
My familiars (Quasits & Imps) hit 75% more often than Lae'zel does fighting the exact same enemy.
If I need a fighter to actually hit the BOSS in the BOSS fight and she can't do it, then I most likely will not get the thing I need to advance in the story.
I understand if the DEVS are weighing power limits. If they want to reduce the damage Lae'zel does that's fine. BUT DEAR GOD LET HER HIT SOMETHING!
I love the game and where it is going. This is just my opinion and I don't mean to offend anyone.
+ MGB
