i just want to point out you guys might want to take a stroll through my post on "polite suggestion for monk" because it also highlights how weak rogues are. even if you allow for 100% accuracy on sneak attack they nosedive as the other melees get more attacks that add their base stat to their hit. hell warpriest outparses them for the entire game with a level one ability to get an extra attack. and extra abilities that add to accuracy like reckless attack. Monks have it a touch worse for most of the game, but i pointed out the flaw in rogues as well.

5th edition is a dumpster fire of imbalance its one of the worst functions of the system.

That's not to say 5th edition is inherently bad on the contrary there's lots of neat stuff in 5th ed that make it stand out.

but if you want the game to be more balanced and for more people to have fun playing it then Larians top concern should be the game balance or rather lack thereof in raw 5th edition.

The main reason you are concerned about extra rogues in a combat from the enemy perspective is thier chance to hit you on median is 45% and your chance to hit them on median is 55% so the difference in accuracy is very small its basically up to RNG for who wins the fight, not positioning or choice of actions taken.