Rogues in D&D aren't necessarily better at lockpicking and disarming traps. They are more in line with a mobility/stalker melee because of their expanded bonus action choices.

They can become better at skullduggery than anyone else, and they get more skills than anyone else.

Watching a rogue be played all the way to 20th level recently, I can tell you they need no extra love.

Having said that, rogues currently can't select their expertise skills which is where they would typically choose to make lockpicking a double proficiency.

Last edited by Blizz't; 13/10/20 11:58 PM.