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#695022 13/10/20 11:41 PM
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Tylm Offline OP
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Hey ! (sry for my english, im not english speaking).

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Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

From Dungeons & Dragons 5 rules.

But when I attack a full hit point unit, I still apply 1D8!
Moreover I have the impression that with the Hunter's Prey (or Marked Prey? i'm not sure about english spell) the effect does not always apply.

Others have the same case?

Last edited by Tylm; 13/10/20 11:42 PM.
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I had a 90 hour playthrough as a ranger. It sucked. Yes, its broken. Works on object though haha. When it did work, it worked when they were full hp - guessing that damage gets applied first so then the "check" to see if they are full hp is no, so it adds it. for the most part, i very much regretted my 1 shot per turn with nothing really else to do guy. Underdark? Had darkvision, still took huge penalties from enemies being in shadow. Hunters mark? Theyre too far away, but in range of your bow. You cant hunters mark something you can shoot and they both have a range of 60ft. fuuuuuuuuu

Last edited by Orbax; 13/10/20 11:47 PM.

What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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Originally Posted by Orbax
I had a 90 hour playthrough as a ranger. It sucked. Yes, its broken. Works on object though haha. When it did work, it worked when they were full hp - guessing that damage gets applied first so then the "check" to see if they are full hp is no, so it adds it. for the most part, i very much regretted my 1 shot per turn with nothing really else to do guy. Underdark? Had darkvision, still took huge penalties from enemies being in shadow. Hunters mark? Theyre too far away, but in range of your bow. You cant hunters mark something you can shoot and they both have a range of 60ft. fuuuuuuuuu


Yeah i think the "check" is done after the 1st hit lol ! So you apply anytime this passiv ^^ Easy to fix, isn't it?
But the hunter's mark is too buggy atm imo.

Last edited by Tylm; 13/10/20 11:59 PM.
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If the random height and light modifiers didnt keep my PC at an average 65% hit rate and bumped it up to the 85%ish it should be (On an AC 14 creature with a +9 to hit that means its a 83 %) and if colossus slayer worked and if i could HM as it should, having but one shot actually would have been decent because the DPR would be pretty good. At level 5, the character is GREAT. As it was though, my rogue was more effective due to sneak attack and for some reason had way better to-hit chances.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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Originally Posted by Orbax
for some reason had way better to-hit chances.
+1 weapon maybe ? Dex diff ? Cause +2 of archery on ranger is rly insane^^

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We both had +1 weapons, both were at 18 dex. It most likely had something to do with their light, even though both also had darkvision. Him being 10 feet away had some ray of light in the cave I didnt or something. Its just too finicky. If its going to be like that I wanted to be able to hit a button, like shift does with vision, but its a heat map of where you will get the highest chance to hit.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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Just chiming in to say what my experience has been with Colossus Slayer. It definitely seems to break the majority of the time if you use Hunter's Mark.

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yeah, some issues i noticed with colossus slayer:

1. Colossus slayer applies even when opponent is at full health: it's description states that it doesn't apply when the opponent is at full health.

2. Colossus slayer doesn't apply when using hunter's mark: If you use hunter's mark, you don't get colossus slayer damage.

3. Colossus slayer damage is not added when making off-hand attacks: If your first hit of the round is with your off-hand, you will not get colossus slayer damage. Also, if you make an off-hand attack first, and main hand attack second, colossus slayer won't apply to your main hand attack either. (I was using the Loviatar dagger in offhand that Blesses on successful hits, so I was making my offhand attack first)

4. Colossus slayer damage added to 'knock unconscious': didn't verify this, but if so it makes this Action essentially unavailable to you.

5. Colossus slayer damage doubles during critical hit: don't think this is supposed to be the case?

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Originally Posted by dza101
2. Colossus slayer doesn't apply when using hunter's mark: If you use hunter's mark, you don't get colossus slayer damage.


For me Colossus Slayer works with Hunter's Mark, maybe my Ranger is speshull or something.

I did notice that sometimes rarely Colossus Slayer may fail (or work as intended too in case of full HP targets), but vast majority of the time it nukes things at 100% HP (bug) and does work with Hunter's Mark (not bug).

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Originally Posted by dza101

5. Colossus slayer damage doubles during critical hit: don't think this is supposed to be the case?


On a critical hit, you double your dice - any and all dice. Colossus Slayer is 1d6 if I recall, on a crit it should be 2d6 smile

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oh, ok -- i wasn't sure if extra damage was supposed to be double as well. does this include things like sneak attack, and bonus damage dice that's added to things like eldritch blast?

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I did notice that colossus slayer is riddled with bugs, for example, I made a GWM Ranger with a greatsword, went colossus slayer my +10 to damage from hitting was added to the main attack, and the colossus slayer damage meaning on each hit for a -5 hit penalty I was doing +20 damage. It definitely needs fixing.

Last edited by Zaxtaj; 16/10/20 06:56 PM.

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