I don't mind monsters having occasional variations, but please tone down the area of effect knockdown/knockback effects. Maybe I was just traumatized by having the bulette arrive in the middle of my minotaur fight, but it felt excessive (the minotaurs alone felt excessive as far as that went - the only time I won that battle was when the bulette arrived (knocking down a minotaur as well as me) and there was an AI error that prevented one minotaur who was on a higher elevation from realizing he could jump down (and knock my party sprawling) until later in the fight). Or at least have the knockdown attack be his only attack for the round and force him to do his 3 attacks per round on attacks he's not doing knockdown/knockback.