I'm gonna agree that tweaks and changes can be made as needed to keep the gameplay fun and keep us from fighting the exact same creature over and over and over again, but it still needs to be balanced and actually fun Just entirely throwing the already decently balanced monster stats out the window and giving them triple attack actions that can absolutely slaughter a party? That isn't fun, it just feels like whoever designed those monsters wants us to quit playing the game. When I finally managed to overcome a difficult fight, it didn't feel rewarding or like I had done something awesome, it just felt like I had slogged through a bunch of BS design choices until I finally managed to win.


A fun, rewarding fight that feels like I accomplished something and made some good tactical choices in a fight feels much better than almost being forced into cheesing a fight just because if you don't then it's full of BS mechanics like multiple monsters with high damage triple attacks or a certain Gnoll Warlord with a weapon that can one shot PC's that are higher level than it. The Gnoll statblock says they can use a bite attack as a bonus action if they drop an enemy to 0 HP, well to balance that into BG3 while keeping combat from being a slog, how about simply making it so that the Gnolls can use their action to attack one, and then their bonus action to bite attack whether they KO'd someone or not? That gives them 2 attacks a round no matter what weapon they have, which would be much more manageable and would keep Gnoll archers from being complete bastards who make me want to refund the game. If an archer wants to shoot me once and then try to close the distance for an extra bite attack, that's fine. But staying as far away as possible and firing off 3 arrows in one turn is nothing but annoying and frustrating, especially when there is usually more than one archer.

Last edited by Pupito; 14/10/20 01:31 AM.