Can we start by agreeing with 5 first? lots of people think 6 is too many, but how many people think 5 is too many? With 5 you have at least one flexible option on top of the traditional "mandatory" roles being filled (Tank, Healer, lockpicks, Damage).

Personally I dont feel like I "need" 6 but I do need more than 4. I can see 6 being too many. I just want a lil more room for Monk/Bard/Druid anmd to feel slightly less like the computer is the only one taking turns.

Last edited by pill0ws; 14/10/20 02:10 AM.