Hi,
I've played EA for about 43 hours so far and I feel like the most frustrating thing I've encountered so far is the dialogue rolls for convincing an NPC to do something. I've personally vowed to hit that 16 charisma check and loaded a save 20 times before giving up. Now I know how RNGs work and understand the dice aren't rigged but the roll requirements feel at times unbeatable or make you feel like you've offended some divinity of luck, probability and chance.
I have two suggestions that don't require lowering the check thresholds:
1. As your character approval goes up with your companions I feel like you should get a bonus to these checks (maybe excluding intimidation) . For example +0 for neutral, +1 for medium, +2 for high, +3 for very high +4 for exceptional. My reason is that lets face it I bet your friends have talked you into doing something stupid or that you were not inclined not to do. I'm wagering that your level of fondness for said friend directly impacted how hard it was to convince you to do something. Or maybe extra dice rolls based on approval rating. I'd even say its fair that the inverse should exist (penalties for low approval).
2. More flexible and more numerous stat checks. Why is it you only get persuasion or intimidation checks on most dialogue checks? Couldn't you use intelligence to trick someone into revealing more that they should? Wisdom to control the conversation to a path that you know will get them to agree? And if the first check fails maybe you should get a chance to change tactics and try a different check.
If either of these are already mechanics of the game I've overlooked, sorry.