I bet your friends have talked you into doing something stupid or that you were not inclined not to do. I'm wagering that your level of fondness for said friend directly impacted how hard it was to convince you to do something.
+1
Well said and a good idea how to implement that. A similar mechanic could also work in settlements and/or factions. For example you save Arabella so the Druids like you and diplomatic checks will get a +1.