Systems -Party size 5 -Hold Action (proximity command: Target spell cast at ground, character waits and casts when trigger zone is breached) -Disengage costs and action, Hide costs an action -Duelist fighting style works with shield rather than only if off-hand is empty- -Cunning Action restored to its glory -Defend command -Grapple Command (even if they decide to keep shove as bonus) -I kind of like object interaction being a bonus action, especially with all the items in game. -Standing up while prone no longer cost action, only movement -Jump no longer cost action, only movement -Firebolt matched to 5e stats (with capacity to ignite flammables but not every surface imaginable) -Create Bonfire/Produce flame added to fill role of 'fire surface coverage" -Dual wield rapiers and no other arbitrary limitations on which finesse weapons you can dual wield -Ability to pour potions down allies throat while they are down (serve potion to allies) -Disguise Self allows you to mimic humanoid "monster" races like Goblins/Bugbears
Content -Xanthar subclasses -Half-orcs (that death save is going to make so many players happy) -Githzerai (for the statblock) -Dragonborn -Feral Tiefling (Fly command similar to imp, can be level locked like other racial features sometimes are) -Eladrin or Shadar-kai Elf (misty step elves) -Human Variant (the infamous level 1 feat monster) -Ghostwise Halflings (Since Rangers are looking nice, how bout some more ranger races) -Xanthar Spells (Zephyr Strike, Toll the Dead, etc) -Xanthar Warlock invocation -Xanthar Feats -SCAG cantrips (Booming Blade/Green Flame would feel great in this game) -Whips
Specific desired subclasses Hexblade Celestial Warlock Samurai Swashbuckler Wild Magic Sorcerer Shadow Magic Sorcerer Gloomstalker Oath of Conquest as many monk sublclasses as possible minus boring Kensei (yea... I said it)