The most baffling thing about this game, and the changes they've made from 5e D&D is, "if it's not broken, don't fix it." Am I saying 5e is flawless and without issues, certainly not.
So, it's actually broken. Cool.
But there's no denying that with over 45 years of evolution, 5e D&D has become a fairly balanced game, with many issues resolved over it's years of continued improvement and innovation. 5e hasn't become the most popular edition of D&D ever for nothing. While those trying to say "but this isn't PnP, it's a PC game" need to realize is that D&D has been faithfully implemented into PC games for over 30 years.
And unfaithfully which is fine too.
I'll give a couple examples of how two seemingly tiny changes in these numbers can drastically alter the gameplay and game balance of an entire system. A cantrip cast at first level that does 5-22 damage is game breaking. This change completely unbalances many other low level spells, it also unbalances all martial classes at low levels incapable of casting these now buffed cantrips too.
Blown out of proportion; it raises and flattens the curve for casters and is mainly a concern from levels 1-3 but that's pretty much just the tutorial. Also, the problem is the terrain not the cantrip itself which can be adjusted to be internally consistent with D&D rules as Stabbey and others have mentioned. Don't conflate the issues.
Also, giving every character bonus action shoves and disengages not only undervalues a fundamental defining aspect of the rogue class, it completely alters the action economy of the entire combat system.
Thief still gets another bonus action and still maintains having the best mobility out of all the classes and options. Being undervalued doesn't necessarily mean it's a bad thing either, it's dependent on context. And yes, it completely alters the action economy and balances it with a bias towards something else. But that something else is most likely not intrinsically bad either. So shrug.
While also diminishing the value of martial classes that get extra actions at higher levels too. These two simple changes don't just influence the balance of casters to martial classes, action economy of all combat, and other low level spells either. These two changes now drastically alter the CR of all encounters too. Which means the CR of encounters now needs to increase as a result. Which creates another issue, now the party is taking more damage, and requires more healing. Which means they now have to introduce things like food that heals, and more healing potions and revivify scrolls. They have to be careful though, giving too much healing and your cleric class becomes obsolete and you're better off with one of those casters who can fire off those OP cantrips every round. Don't even get me started on how they've combined these two issues, and now have a cantrip that can shove as a bonus action now, and another that still does damage while also knocking opponents prone.
Martial classes are pretty much the same, they didn't touch GWM and will probably implement SS. You're most likely not going to be shoving or doing anything of those sorts from levels 5+ as the field becomes more and more lethal. What is interesting to see is how the disengage and jumps play out. Will it change the balance? Absolutely. Will it be worse, I dunno that's what EA is for and just like anything it takes iterations to improve.
Also, most cRPGs do not follow the X encounters per rest guidelines and there is at least one DM treatise on what constitutes as an encounter. So CR is a wash for the most part since that is directly tied to the encounters per day thing. Also, you know that the existence of food and a large amount of potions may indicate more pressing matters other than the party has a chance of taking higher damage right? It may mean that they have to compensate for the fact that players may not even want to run a cleric in their party and if they do that the cleric is an EVVVVVVIL cleric who does nothing but deal pain.
You can also just sell those resources to gear up and clerics have more uses than just being healbots. Some of the most important things they do are providing advantage and other buffs.
You make a lot of assumptions here without knowing their constraints or their objectives.