Originally Posted by Vezin117
Originally Posted by clavis


There are so many modules out for D&D 5e that do exactly what you are saying a game could not accomplish. My current group is playing Descent Into Avernus right now. That is a premade D&D game that the DM doesn't really have to put as much effort into. All of the things you mentioned are basically in the module already. Seems like a cop out response to justify not implementing 5e rules right away and adjust them over the next year to make it more enjoyable.

Butchering 5e rules before EA was a mistake imo. They could have had, like they do now, 1000's of free testers for 100% pure 5e rules. Also, this game is suppose to be 5e, as close to it as possible anyways.


unsure which post your quoting. Most of my posts though are focused on the differences between being able to do things on the fly as a DM with group in front of them, versus tweaking things from a video game developers stand point. The game developers can't adjust on the fly, and can't get direct feedback

never played Descent into Avernus as of yet, but Descent was built for pnp. and some of it would not carry over to video games, specially to players that have never played 5e before. there would have to be adjustments made to aid them, while still balancing game for hardcore, or just 5e players in general.


if want copy past the quote your referring to and pm it to me. so as not to cause to much scrolling.