I mentioned it in my first post similar points to this as a Forever DM and someone who sank like a thousand hours in both DOS1/2. "Just Divinity but with a coat of D&D paint and somehow worse" is my initial impression despite blowing through most of the EA on the harder difficulty.

I find I've removed half of my normal staples from my wizard hot bar because the cantrips including Mage Hand of all things can do all of the work in this iteration. I'm actively seeking to break the game and it shouldn't be this easy. All of my spell slots shouldn't be going purely into raw damage or pumping my AC/hit chance/Healing Word for long range death saving throw denial but that is currently what it feels like the core system is right now. I have so many scrolls and special arrows that I can end fights purely with them and that is NOT okay.