Yeah the image above is what I've been expecting elves to be, or at least something similar. I'm wondering though if the real issue is in the animations and facial expressions. I don't know how they work, but I am wondering in how much you can "distort" a human face before your animations start being weird. Although the range of faces is wide in the game and you have smaller faces with features closer to each other and longer faces with features further away, so idk.

Originally Posted by Goldberry


I'm pretty sure nobody wants them to look monstruous or ugly, just less relatable while still beautiful and that touch of strangeness to them that makes them seem not caucasic, nor african, nor asian, nor anything but elves.


The problem with the image you shared is not that its an alien face, its that its one type of the face. When you start creating variations to have different-looking faces, you are bound to get into a territory of various lip shapes, eyelids, eyes, nose, cheeks forehead, etc. Otherwise you end up with 10 presets that look exactly the same. Thats when the diversity comes in, i.e. the lips could be slightly thinner or thicker, the cheeks more concave or more convex etc. There are no "elven" features, there are just variations of human features mapped on the distorted head.

Last edited by Arideya; 14/10/20 04:58 AM.

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