Originally Posted by 1varangian
Way too many enemies have exploding acid arrows and fire bombs. There should be a proper Goblin Alchemist or Arsonist that would use Alchemists fire.

Where are the basic fodder goblins with low HP? Let Wizards feel useful when they drop 4 of them with Sleep. Or martial classes killing them in one hit. I don't want level scaled enemies that mean all enemies become the same.

I definitely agree tabletop rules should be altered where they don't work for a CRPG. But so far only the changes to reactions fit that bill.

I would actually prefer to first play with 100% accurate 5e rules and then consider if monsters need to be beefed up or if combat is so boring we need explosives and surfaces.


The changes to reactions aren't even necessary, it is entirely possible to pull off reactions correctly simply by have a pop up or something ask if you want to use your reaction on that enemy. Maybe make it so like with Hellish Rebuke, you have to cast it first and then whenever you get attacked it will ask if you want to use the reaction on that enemy or not, but as it is now you just use your reaction on whatever the next enemy to hit you is which is annoying when it is almost always some cannon fodder enemy with only 1 hp left and my hellish rebuke hits him for 20 damage.