A couple more whilst I thought of them:

43) Magic items should require attunement as they do in tabletop D&D 5e. This would limit the amount you can use as currently they seem pretty common (far more than I would expect anyway in a 5e game). They should feel really special when you find them.
44) Also, at the moment you don't need to identify magic items. Normally you need to use the identify spell or take them to a vendor who can do it for you, before you can use them.
45) going back to short/long rests - so far it seems like camp is always a safe place (no ambushes or interruptions or whatnot). Camping in the wilderness should be risky, and riskier in certain places (like the Underdark) than others. Our D&D group actually quite enjoys the camping mechanic of 5e, having to assign people to watch and then rolling perception vs events etc. If that could somehow be replicated in-game that would be cool. The only safe place to rest should be in an Inn somewhere.
46) Something I've noticed when reading through the forums is the HUGE differences of opinion around what elements make for a good game (video-game or D&D) - so it would also be awesome if, within the game settings, you could customise as many elements of the game as possible, to make it personal to you/your group. For example, random encounters when camping/fast traveling (see above). I love them, others do not. Being able to choose whether they happen would make for a happier player base 😎
47) What does 'critical miss' even mean? Critical hit, when rolling a natural 20, means extra damage, but crit miss doesn't seem to have any negative connotations/effects (i.e. missing next turn or giving your opponent advantage on their next strike). If it doesn't mean anything, there's no point making a show of it.
48) it would be good if you could set the default lead character, so that when you finished in dialogue or mucking about in the inventory screens etc, when you return to the game it defaults back to whomever you have set (rather than centering on whoever it was you last had open)
49) I REALLY hope there are going to be strongholds available for our hero's to claim (like in BG2) and that they are upgradeable (like in Pillars of Eternity) - which bring with them tasks/quests/rewards etc

Last edited by Yosefthegod; 16/10/20 04:22 PM.