Originally Posted by Evidicus
Hard pass.

Restricting the party to four players may allow for a more "balanced" experience from a design perspective, but it makes the game feel less like Dungeons & Dragons and more like Gauntlet. With only four characters, the party composition will almost be locked to Tank, Healer, Thief & Mage. Classes may vary in those roles, but it limits a lot of the creativity and flexibility that D&D has always offered.


So true. Right now I can't ever recruit Wyll, because not having a wizard feels too limiting. And using wizard or cleric scrolls with non wizards kills my immersion. So I need to recruit Shadowheart and Gale ALWAYS. Unless I roll a wiz or cleric. Can't not have a melee tank, either, and Shadowheart has too low AC, so... all this pretty much means that I can't play with a warlock. I need someone to pick locks and disarm traps, and I don't want to kill immersion by using wyll or gale for that. 4 people isn't enough to fill all roles and still get space for experiments, and Larian knows that. THAT'S WHY they allowed fighters to disarm traps and resurrect partymembers. I disagree with that reasoning, because it destroys immersion and makes everything just not serious about role playing. Solution? 5 or 6 party slots.