1. Agree on the first point. Those gnoll archers are so OP!
2. Good point, yet I think if this wasn't the case many spells like Expeditious Retreat would be invalidated and you could simply destroy the game with Wizard/Sorc/Ranger and not take defense.
3. Very much agreed on that point. There is a lot of verticality and complexity in the environment (which is amazing), that especially in the earlier parts of the chapter make positioning for melee very difficult.
4. Personally I'm finding fighter (at least in the levels we have) to be much more powerful than the other classes once you get to lvl 3-4. Cast Blur, Bless, Aid, and situational like Prot. from Good and Evil and you have a nigh indestructible wrecking ball. At level 4 you can select the Great Weapon Mastery which gives you extra attack on crit or kill and +10 dmg and llose 5AR, which can easily be compensated for. Stack some misty step scrolls and with some good rolls you can kill half or more of the encounter in a single turn. Anything that gives Darkvision is also very good since there are a lot of dark places too! My first playthrough I had my char as Wiz in party with Gale, Shadow, Lae, with the mindset that Wiz gonna be OP. Found that the amount of resting you need to do compared to having fighter carry is pretty big difference, especially compared to the Battlemaster spec.
5. True there isn't an aggro mechanic, but I think the traditional way of having such a system does make it quite boring. Barring the most likely case of it being some balance issue, it could be as you pointed out in 2. I think if you use in game logic the no armor casters would always be the favored target since most of the time they are squishy but also potentially the biggest threat. Cleric is hardly gonna do the same amount of damage, so if caster gets downed first your gonna be spending time reviving. Still with good positioning this isn't really something that is very impactful. Everyone has very good defensive options, and you could technically make your Wiz or Warlock a tank and break this mechanic xD
The combat in the game is quite challenging. So I think that your disregard for rogues exasperates that experience since, despite being very buggy, using sneak attacks and stealth can be very, very, very good at giving you the upper hand. The amount of options for combat are pretty redonkadonk, so I trhink if you approach it with very traditional mindset it's gonna be very challenging. This is a system that really rewards out of the box thinking and is something that I love in a good DM. So I think the weirdness you are experiencing comes from this fact that it's so different from similar games. The more you play the more you will discover. Have 4 sessions atm cuz I find out something new and want replay to use said thing.
Last edited by Kvasir; 14/10/20 07:46 AM.