Larian Banner: Baldur's Gate Patch 9
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wyakpa Offline OP
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I've played a lot of DnD in my time. Something that makes the game special is that every campaign has a different set of "base" rules. Take ability scores, for example: Do you roll them out, oldschool style? Do you use a pointbuy (the standard for games like this)? Perhaps use the "standard" array? There are so many ways to go about it that make different character builds possible.

I'm also a big fan of games like XCOM and Darkest Dungeon that let you customize the kind of game you play. Maybe you like to use different flanking options, or you don't want to worry about those corpses blocking your meatgrinder. Check some boxes so that you're playing the version of the game you want to play! These choices can make gameplay easier, harder, or just different.

Most games put difficulty on a sliding scale, easy->hard. How boring. Maybe the monsters are stronger, maybe your character is weaker, but it's the same thing - everything is either easier or harder.

DnD players deserve better. Some of us (like me) will want powerful characters that can do awesome things but are still challenged by tough foes. Some players will be more casual, looking for a fun experience without worrying too much about trivial things like tactics or death. Others still will search for the toughest challenges, making everything as difficult as humanely possible just to see if they can do it. Others still will just be looking to try something different on a new playthrough.

With that in mind, here is a list of things I propose as "new game" options, that change the way your game plays out, letting you take control of your own difficulty settings, and controlling your own fun:

  • Tweak Point Buy - let people choose how many points they get on character creation. Powergamers can pick more points, hardcore players can choose less.
  • Ability Min/Max - let people min/max ability scores. Drop the minimum score from 8 to 3, and the maximum base score from 15 to 18 (these are the minimums and maximums you can get from a 3d6 ability score roll, btw). Make it an "advanced" option so as not to scare away new players.
  • Race-independent Racial Bonuses - Most races get a +2 and a +1 to separate abilities; this option would let you choose which abilities those are, and make them essentially independent from race. Example: Say I want to play a drow fighter, but have no need for the extra Charisma. I'll pick this option, and bump Strength instead!
  • Free Feat at level 1 - in my experience, this is a common house rule among GMs, and it adds some early game flavor at a point when 5e is at its most bland.
  • Tweak ability check DCs - make those skills really matter, or make it so everything is easy!
  • Adjust relative opponent level/difficulty - make your opponents weaker or stronger than they would normally be, relative to your level. This could be done by using enemies with a different encounter level, adding bonus actions/abilities to your opponents, giving them better/worse abilities so that they hit harder, etc.
  • Tweak starting level - let players start as high as level 3. Why level 3? By this time, every class has chosen their subclass, so you could (for example), actually start gameplay as an eldritch knight and not just a fighter with suspiciously high intelligence. Scale the game appropriately to this starting level.
  • Iron Man Mode - Can you imagine a version of this game where you can't savescum that skill check, or reload halfway through a crushing battle? Well now you just did! Lots of players will respond to a version of this game where your actions, choices, successes, and failures really are final. Absolutely add an achievement for iron-manning the game as well!
  • Allow Inspiration - Certain actions will give you inspiration that can be used to reroll anything. They could be awarded for particularly strong dialogue choices, reaching certain points in the game, or even just getting one per long rest.
  • Turn off death - For those who don't want to worry about keeping those rez scrolls around, use the NWN version where you only die if everyone goes down in a fight. After the fight, everyone gets back up with 1 hp.


Just think of all the ways this would improve the game without seriously modifying its underlying structure! Imagine the replayability this would offer! Consider how much more meaningful this could make multiplayer, where an entire group could play according to their own rules!

I'm done for now, but I'm sure there are a plethora of other things that could be added to this list. What do you think, community?

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Most of the "second wave" options just makes the game harder, or gives a slight alteration to both sides. I would not want any of your suggestion (sorry), but I would like some "second wave" like options for features that I don't particularly like, such as

- "There are no kangaroos in Faerûn" Jumping now incurs an attack of opportunity
- "Nobody picnics in a dungeon" Food no longer heals
- "Eyes in the back of your head could be a tadpole!" No backstabbing, applies to both foes and friends
- "Elevated risk" No advantage or disadvantage shooting up or down
- "Bloodied" Being below half hitpoints incurs a -2 penalty to all rolls. Applies to both foes and friends.
- "A not so helping hand" Help no longer heals anyone downed, but stabilizes them
- "Mundane Monday" No magic items, special arrows or healing potions are available at shops.
- "Diamonds are a girl's best friend" Resurrections at camp now relies on you purchasing or finding a diamond worth at least 500gp, which is consumed upon raising someone from the dead
- "Merchants, not hoarders" Merchants will pay a diminishing amount of money for similar items. Nobody needs 20 goblin swords
- "Who forgot to bring the mule?" You can carry a lot less
- "It's nice to see a friendly face" Companions don't have disapprove reactions, only approve
- "Potions are fiddly things when someone is hacking your face" Drinking a healing potion now costs an action

A lot of the stuff that's being discussed could be made optional.

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wyakpa Offline OP
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Don't be sorry - discussion is what forums are for! A lot of my ideas center around character creation and development because that's the aspect of DnD I enjoy the most, which is definitely not the focus for everyone.

These are great ideas (and your names are way better than mine). I would suggest "Diamonds are a cleric's best friend", but only because I think I'm clever. :hihi:

And yeah that's the whole point - to make this stuff optional so people can play the game how they like, rather than just how it is.

Should probably go without saying, but obviously this stuff is lower priority than a lot of the basic balance and bugfixes that have been reported already. This falls into the "icing" category, I think.


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