Yes, once again Larian should deviate less from D&D 5th edition rules. I'm not saying it has to be 100% tabletop rules, but just don't change things without any reason. Also not saying never change any monster's stats or abilities. It's simpy hugely out of place for low challenge rating enemies to have so many attacks.
The problem with melee characters in BG3 is, once again, a result of deviating from 5th edition rules.
- Cantrips creating surfaces, making them hazardous to your own frontline (plus simply overpowered in general).
- Surfaces in general, as every damn enemy has some kind of arrowhead and/or bomb (I'm okay with surfaces if they were a bit more special and rare).
- Jump/disengage as a bonus action invalidates a big part of what makes rogues shine (increased mobility and options in combat).
- There are two optional flanking rules and BOTH of them are implemented in Baldur's Gate 3 (advantage from attacking from behind, advantage from another friendly character engaged with target).
Additionally, there's free camping almost anywhere, even inside the goblin fortress. I'm pretty sure that camping / replenishing spells will be more limited at some point, but right now that's one more reason why spellcasters just dominate.
Nice summation!
It's my number one thing to moan about on these forums! Both the Fighter and the Rogue are part of the fantastic four of D&D (Fighter, Rogue, Cleric, Wizard) However Larian doesn't treat them as valuable parts of the adventuring party currently.