Important thing about P&P RPGS, is that you by no mean meant to earn xp only in combat. If you can resolve the situation without engaging in combat (persuasion, threats, or simply by stealth) - you would still earn full 'combat' xp, from enemies you would fight otherwise.
Of course would later decide to attack foes from which you already earned xp - you will gain no additional xp.
As you understand in CRPG based on D&D it's just as important. If social chck would just clear area of enemies, by will not grant you xp (or not enough xp) - ppl would avoid any social checks, so they would be able to gain more overall xp. And that's unfortunately would be quiet sad experience.
I totally agree with this, Larian please don't make me kill everything I meet just for the exp, I mean we have all these skills and it is exciting when you need a high roll to persuade someone to walk away and you succeed but instead I find myself just rushing through the talking because it has become meaningless and you just want to skip past the conversation to get to the part were you have to kill them to get exp, the writers would feel cheated for all their hard work
