1) The game may take place in the same world as, and 100 years after, Baldur's Gate 3, but the character is not the same. You are not playing as the character from bg1 & bg2. So makes complete sense you don't have their stuff?
2) Baldur's gate 3 is based off the latest version of D&D, 5e. Bg1 and Bg2 were (and I may be wrong on the exact edition, so someone may correct me) based on D&D 2e. In the latest edition of D&D, it is possible for characters to use spell scrolls not associated with their class. In addition, it is likely the ability of wizards to permanently learn non-wizard spells is just due to the system not being properly implemented due to it being Early Access.
3) There's a lot of split debate around this. Ultimately it comes down to personal preference, and I believe Larian have said they will make this an option that modders can change at a later point.
4) Rolling stats at the start of game was due to the D&D edition. In the case of Bg3, it is currently using the point buy system that is the default method for 5e. Again this is Larian being faithful to the core material and ip, it's simply changed over time. That being said may be nice for them to have some sort of rolling option people can elect, as that is optional in 5e.
5) This is them trying to implement a realism factor to create terrain advantage, to give players more ways to use the world around them. I would go so far to say as this is a natural evolution of game design, and it makes sense that games will have more features the games before them did not.
5b) Your complaining about jumping? Actual seems like a kind of cool mechanic, and something they've done to make it closer to the source material where the ability to jump across areas is an option. Do think it could use tweaking as far as combat (and dislike it being combined with disengage), but ultimately leads to more interesting environment exploration.
6) Rolling dice is a core part of the source material, alongside the ability to fail. Part of roleplaying is sometimes your character will fail. I mean there's nothing wrong with always wanting to succeed, but if failing is not an option for you I advise do not play games based on D&D which at its core is a game that relies on dice rolls to determine outcomes.
7) Ignoring the derogatory aspects of this point, companions are a WIP, and this is by no means necessary a limit to the companions we may get. It's early access, the companions are by no means perfect but they each offer something different.
7b) In bg1 & bg2 you could make 6 clerics? Also previously Larian have said the Origin characters will have fixed classes, so what your saying is pure speculation at this stage.
8) Day night cycle is likely due to the resting system (going to camp symbolising the end of the day). I agree it would be nice to be able to play at 'night', but ultimately boils down to preferences and making a design choice.
9) There are plenty of reasons why a character may not drop the items they are wearing. I mean, if someone dies in combat there's a significant chance their equipment is damaged for one. Not to mention resizing equipment across different body types ect. With the variety of justifications you can use, for things like armour and clothing it really is a design choice about progression.
10) A design choice they have been clear about from the start. If this is a deciding factor for you, ultimately you buying the game is your own fault. The choice itself is intended to more accurately reflect the source material.
Last edited by Quent; 14/10/20 11:09 AM.