Originally Posted by alexawow2006
i joined forum on 05/03 after they revelaed trailer and here is the first thing i wrote::
quote:
" Party selection must be same as in baldurs gate, drag and move mouse to make a square which selects characters, this is absolute must have for the game to succeed as baldur´s gate.. The chain / unchain party together is a DOS2 mechanic and i absolutely despice it. (Larian probably made this mechanic for the multiplayer purpose, but it´s still awful for single player experience) or at least make a damn shortcut key, select all party members (insta chain all or unchain all)"


Mate if you want to give good feedback maybe tone down the aggression and reflect on what's really an issue. Chaining party members together vs select all....that's really minor. Is there any benefit from swapping to select all? Not really.

Originally Posted by alexawow2006
As i expected back then and its still the same, controls are garbage manuallly jumping over a cliff with 4 party members...


I'd be surprised if auto-jump and better pathing weren't on the cards. It's been brought up a lot.

Originally Posted by alexawow2006
1. ) The game takes place 100 years after the events of Baldurs gate 2. (after all this time you have forgotten all the spells you had in baldurs gate 2 and now start at level 1 and your max level is going to be 10 ?


BG2 was based on second edition D&D. BG3 is based on fifth edition. There's inevitably going to be differences in the same way there are differences at the table top.

Originally Posted by alexawow2006
2.) The rules have changed, now wizards can cast divine spells, so if you play a sorcerer you dont need anybody in your party. My warrior can use mage scrolls... and btw he is a reach guy so he has more spells then Gale..


This seems like a bug but hopefully gets fixed.

Originally Posted by alexawow2006
3.) The party suddenly reduced from 6 to 4 man in both games bg1 and 2 and even the dragonspear which came out just recently there was a big party, now its just 4??


4 is a perfectly fine size for a party. It's what a lot of people likely experience at the tabletop given that assembling seven adults for regular sessions is a nightmare. Beyond that having a small number of party members allows the player more time to develop better relations to them, rather than having a large number of generic people.

Originally Posted by alexawow2006
4.) You cant roll your stats in the beggining of the game, its also one of the signature things of the baldurs gate


You can somewhat modify your stats in the character creator. Currently though a lot of it is clearly WIP as the stated intent is to put into place everything 5e offers.

Originally Posted by alexawow2006
5.) If i climb on a cliff my spells suddenly follow the gravity rules and for some unknown fkn reason start to miss!!! Low chance of landing a spell on a person above you and higher chance to land hit on a person below. This is not baldurs gate.

5 b ) everybody get in the line behind that gnoll and take turns backstabbing him with everything you GOT!! thats right, every single turn of the fight i spam JUMP JUMP JUMP JUMP JUMP JUMP, the acrobatics are absolutely crazy, you wanna place
your characters behind the target so that they have a higher chance of hit!! this should only be a thing for a thief!!! Btw where is hotkey for jump?? who was testing the game, some dumb f... how can you not forsee that this button is going to be used non
stop... or only one handed people play this game?? controlling the party is so important that its PRIORITY NUMBER 1 nothing i repeat nothing in this game could be more important than a proper control of your characters, because if you cant control your party you just go and play other games... (and let all your friends on steam know that this sucked!!)


I presume these things were put in to add a level of tactics to make combat more interesting, particularly as it's more difficult to create the kind of emergent gameplay people experience at the tabletop. Hopefully it can get a pass over throughout EA to make it less repetative. But dude...seriously do you think screaming in all caps is a good way of giving feedback?

Originally Posted by alexawow2006
6.) roll dice roll dice roll dice, sure the dice should be rolled, but not 3 to 5 times in every conversation, HALF or even more of the dice rolls in the conversations that i went through in EA should be taken out.. when you cant chose the path that you have prepared for yourself in this RPG journey it defeats the feeling that you are playing your story, its like the devs intentionally force you to play something else.


This is something I joined the forums to ask about. It feels like they need to prune a few checks. There shouldn't be many situations where you're having to make two consecutive checks unless you're trying to do something ambitious or it's deliberately meant to be very hard.

Originally Posted by alexawow2006
7b) i heard from the code of the game that you plan on making characters be any class , as i said before this cant be baldurs gate. roll 6 clerics T_T ??? (as a rule of thumb try to stay away from most of the things you did in divinity) baldurs gate doesnt want those things..


You seem really fixated on how things were twenty years ago and less on how things are now in D&D. Sure you can have a party of several clerics but the tabletop is intended to have a diversity of classes all helping together. Having pre-set characters allows them to be more interesting, with fleshed out backstories that fit into their class.


Originally Posted by alexawow2006
9.) Loot.. When you kill a flaming fist they must drop plate armor, and absolutely awesome HELM, if you dont believe me ask anybody goddamn it anybody will tell you that flaming fist drop plate armor, ofcourse they do, they are not naked...There are some strange items which give spells like color spray, its more like divinity stuff, where every second third item was giving you some spells. but if there wont be a lot of them then maybe i guess it could be ok..


As a longtime DM this is a hard no from me. It would be too easy to get high level, good gear if the party can just pick up everything they find. Assume it's been too damaged to use and move on.