[quote=Braxton]I'm not so sure I agree consecutive checks is a bad thing. To me it's a tension builder. I use this often when I DM. It can get frustrating though, but I think the dice rolls adds to the feeling of DnD that BG lacked before. At least now your skills and stats matter in many aspects of the game, not just in combat.
It's also better than the "you cannot do this because you don't have 15 in Charisma" greyed out option solution many RPGs has. I love that I can try, but fail, rather than not try at all.
It's something I do when I DM as well but sparingly, and when I do it more often than not there are more outcomes than simply pass/fail. Random example: in a shop a player might role for history and realise that a vase is an antique. If they want to haggle they have to make a persuasion roll. But if they fail the persuasion they still have the bonus of knowing that the vase is more valuable than the merchant realises. If the game had more options where you could partially succeed then that would be good but it seems more designed along the lines of needing multiple checks to pass in order to get the one true success state.