+1

I was going to make a similar post to this.
The only reason I don't play "evil" is because evil seems like the worse choice.

Another issue I have in general with "the bad boy" route is that the bad boy choices seem to be the ones where you cut yourself off from content.
The "evil" thing to do isn't to go "Gosh Golly, please be my friend" to party members, it's to be "okay, you are on your own"

But why should it be the player characters choice to invite a character to the party? It would be better if they ask to join ME, and for me to react to that.

Evil to me is generally opportunistic, but they generally seem to be the bad solutions, and usually the ones that get's most of your party's disapproval. This is a party based game, so your party's approval is actually a huge control mechanism on what you choose to do. I'd love to see the cast of party members doubled, that way I would have the ability to let the correct people into my midst to play the evil route
Being introduced to the Absolute early on, by someone who speaks of it as a way to control the tadpole would make the choice of Removal or Integration a lot more interesting.

Further more, all the people who claim to know how to help you come up short, or are trying to trick you. So trusting the Goblin camp isn't exactly high on the list.

I have planned to go Team Goblin in my next playthrough, but I'm fearing how it will turn out to be honest... I fear I will have 4 grumpy party members on my hand.