Originally Posted by FireSnake
The sneak attack currently simply has to be selcted from your ablities on the right rather than being included into your normal attacks on the left of the tool bar, not to say that this is optimally solved but it actually makes sneak attack better as it allows you to ignore it's triggering conditions. Besides you get a free Two weapon fighting fighting style as Rogue which just means you get stuff from other classes as well (notice the absurd off hand dmg, yeah that's cuz your modifier gets into the dmg calculation which technically it wouldn't, without two weapon fighting) Not to mention Thief being able to use 2 bonus actions to stab people. To me Rogue felt very powerful. Thief atleast, Arcane trickster is weak in 5e too soooooo that's in line(also it's an issue with the limtied spells at the moment, no Shield in particular hurts Eldritch Knight and Arcane Trickster)


The issue isn't how Sneak Attack is used, it's that it doesn't actually proc at all.
And to rely on another bug(or feature?) of dual wielding to make up for the fact is silly. Besides I played a ranged rogue so none of that applied. (It also didn't help that the Mobile feat is bugged, so I couldn't get out of combat without getting hit also... all in all my first character got a really bad hand handed to her)

If I had known thief and dual wielding was OP I would have specked for that.