Originally Posted by Braxton
Originally Posted by CrestOfArtorias
Its hard to even recognize the relation to 5e at this point


What about it makes you think this? The classes, the character sheet, the skill checks, the abilities, the action economy, the spells etc are all in pretty close alignment to 5e. There are some changes because there was going to have to be in adapting a tabletop to a video game where you can't program in DM judgement or the full scope of player creativity. I wouldn't say they're so great as to make the game unrecognisable. Some classes clearly need more pass over (like the rogue), jump and disengage should be separated out, the DC calculation is a bit confusing but adds up to the same thing. Other than that the only significant changes are with the combat where they've replaced the idea of 3/4 and half cover with elevation, and added environmental effects presumably in an effort to give tools for players to be creative.


I agree with some of your points here, but the "changes needs to be made when adapting" argument is trite. I am sure he is referring to changes that was unnecessary when adapting the game to a video game form. Like the action economy and spells you mention yourself. What you view as minor changes, he views as major changes. Stuff like that is very subjective.