Originally Posted by DumbleDorf
Originally Posted by Wrathbone
This is the key difference for me:

BG adapted D&D rules where they weren't feasible in a CRPG and, in the case of RTWP, to speed up combat.

Larian have adapted many D&D rules to accommodate their own systems and rules carried over from Original Sin, not because the D&D rules were infeasible to implement.


Obviously there's more to both cases than these generalisations, but it summarises how I feel about the way they've adapted it. I don't mind that it's not the same as BG1 and 2 (which remain my favourite games of all time), I mind that we're getting D&D flavoured Larian, not Larian flavoured D&D. They should let 5E speak for itself and drop the obsession with obnoxious surfaces.


Are there any examples of such things?

You could for example perfectly adapt spells with a 10 minute casting time into BG3, but nobody is going to enjoy spending 10 minutes to cast a spell.


I agree that there are sensible changes like instant Prayer of Healing outside of combat. I'm talking about things like the changes to cantrips so that they create and interact with surfaces, such that their intended purpose and damage limitations are completely changed. I'm talking about the jump/disengage bonus action debacle.