One of the WORST things about earlier games based on older rulesets was that if you didn't have a rogie in the group, you couldn't play them.
In Dungeons And Dragons online, this led to me needing to put a single rogue level on all my past life grinds, so even when playing a Favoured Soul or Druid I would need a single rogue class and invest all my skill points in Disarm Traps and Search.
Even for open locks, you needed at least one rogue, or later on artificer level and a single hard point, and then use gear / buffs to get your DC high enough.
Most of the content would result in being completely unplayable without a trapper. The same cpuld be said about healers, but the game eventually had 5 classes that could heal - Clerics, Favoured Soul, Druids, Bards, and Artificers (potion throwing), and ultimately everyone raised their UMD skill high enough to use heal scrolls and the game devolved into 'bring your own heals' because of how fed up people got with both waiting for healers and healing itself (being blamed any time someone died). Clerics are honestly 100% unenjoyable to play as healers anyway compared to actually using their offensive abilities.
The way that BG3 currently is, you can play the game well with ANY selection of classes. Healing can all come from food and potions, and any class can specialize in sleight of hand, altgough you will want a dexterity build for it.
Also in older rulesets you needed dexterity for stealth and open locks, intelligence for search and disable device, and wisdom for spot ... It was all just ridiculous and difficult to make one specialized utility character that could be the 'trap monkey' but not deal as much damage and overall be the weakest squishiest character in your group.
Last edited by DumbleDorf; 14/10/20 02:38 PM.