Originally Posted by ZubDub
Gameplay? I won’t gripe about the occasional CTD, or animation glitch too heavily. Why? Because this is early access, I don’t expect everything to function, and will happily submit reports as I come across But, mechanics-wise? This game plays like I expect a 1980 Monte Carlo with a shot suspension and misaligned front end would handle a mountain road. The turn-based initiative system is fine, but the fact that there is no real-time pause and command function is beyond frustrating. Lacking the ability to stage an effective ambush or full surprise round with my party by pausing, issuing commands from stealth, and then letting the surprise round run is beyond irritating.


There is a Force Turn-based mode in right now. You are right that it doesn't let you coordinate. That could work if the Ready action were added, and you could select: When Ally attacks. The amount of potential conditions the Ready action could be triggered by might be one reason why the Ready action isn't in yet.

Still, surprise rounds are in the game, I've done them, but they ARE buggy at the moment, as sometimes it seems like your own party can't act in the Surprise round, other than the initial attacker. If that was fixed, your party could get a round of attacks in properly.