Originally Posted by 1varangian
Skill Checks

I'm not a big fan of the huge variance in the d20 checks.

The difference between skill rank -1 and +5 is not impactful enough. Someone completely untrained with a negative ability modifier can easily succeed a DC10 check, while the most naturally adept and trained character at +5 can fail it. The bounded accuracy highlights this randomness further as you don't get to assign more skill points to anything.

I wish it was a d12 check instead. DC7 on a d12 would be much better at reflecting the difference between min/max skill levels in the example above.

Or you should get more skill points as you level up.

Yeah, and it feels like choices you do are meaningless. Skills you select does not matter. You have 16 charisma and proficiency in persuasion or 8 charisma and no proficiency - it does not matter, you still have to roll and only the Roll is what matters.
Playing rogue with 14 wisdom and perception proficiency - does not matter, you failed your check and cannot see the trap. Yet your companion with 11 wisdom and no perception proficiency sees it. But again, you cannot disarm it with your 16 dex + sleight of hand proficiency. I hate that. It's not just too much of randomness, it's randomness, that elimintates everything else.
I'm totally fine with rolls in combat (all kinds of crap can happen in chaos of battle). But doing rolls on every step disregarding of your character build... not fun at all.