Originally Posted by Limz
Originally Posted by Orbax
Let's guess more, that'll figure it out laugh

I kid, I kid.

Or do I?

I don't know how many of you DM, but I usually start character creation off with "I prefer PHB. I want anything you are doing outside of that discussed with me prior to you spending your time making a character and realizing it was all for naught. No UA allowed as a pretty hard rule and if you find something you want from there expect that you can't have it."

It sets the tone off right; people do enjoy it because we usually a la carte their abilities as a collaborative thing with me instead of them getting told "no" on the homunculus min/maxed abomination im looking at.

If you play D&D, if you are on D&D forums, you will know there are a lot of things that are ridiculously broken and OP. If I were to create a game like this, it would be a curated set to play with. I can't balance a game for a green flame, booming blade, eladrin, divine soul, sorcadin and at the same time having a winnable encounter for an equivalent level ranger doing 1 shot a round for 7 damage. This will be wide boulevards and high guardrails, but the guardrails will be there.


Hence, for a PC game since it's ... well single player, it'll be up to the modders. Hopefully it won't be too hard to code or hack in.



Yeah, I think theres gonna be some funnnn stuff and I can't wait. I just know when I make campaigns I tell people "yeah you probably wont want to do that" as much as I say "thats a good idea". Someone wanted to be a mind manipulator in descent into avernus and I said "Point of order - charm person and hold person work on humanoids...not a lot of them in the hells". Limited lists are also protect you from wasting your time haha.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?