Originally Posted by Aurgelmir
Originally Posted by L337Fool
Lets be realistic, how many people are really abiding by the honor system with encounters requiring checks so that they aren't just saying and reloading every other second till it goes their way. It really makes the game a bit more of a grind than it has to be restarting every few minutes. I feel like a straight stat check (you either have it or you don't) or a faster save and load feature would greatly improve the playability of the game. Yes, I realize this may make some people cringe but does rolling a virtual dice really do it for anyone? At the very least just make the dice rolls optional (like a classic game mode) along with a straight stat check. I feel improving the situation from where it stands now would lead to a far more enjoyable and accessible experience.


I completely and utterly disagree.
The social rolling is what makes this game stand out, it makes it feel like a DnD game. If you can't handle the outcomes then that's on you, don't take away something that gives the game a lot of dynamics. I love having to live with the consequences, that's a part of the DnD experience.



I try to playing the game as the dice falls, except in specific circumstances. For example with my evil Dwarf Warlock I decided that it was okay to re-roll intimidation rolls and stuff that seemed to lead to evil choices in general, because it would suck to be gated off from the content I want to play by a bad dice roll. This is why the Skill Check mechanic needs to be re-evaluated, failed Skill Checks shouldn't (always/necessarily) block you from doing stuff, rather it should "have a cost" and still allow you to access the content or let you access a diiferent approach to the problem that is worse than if you had simply succeeded the roll.