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Heroic though they might be, adventurers can't spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest-time to sleep and eat, tend their wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure. Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.


Suggestion to balance rests :
- food does NOT heal any more.
- each food has a value (1: apple and co, 2: bread and co, 3: meat and co)

Short rest consumes 1 + Constitution modifier per character, same healing as currently (3 max before long rest).

Long rest consumes 2 + Constitution modifier per character and 100 gold per person (maintenance and travel). We can imagine that in the following acts, the maintenance and travel's cost increases according to the camp.

Why does it cost gold?

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Lifestyle expenses provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls.

Last edited by Tylm; 14/10/20 06:48 PM.