Originally Posted by alexawow2006
i joined forum on 05/03 after they revelaed trailer and here is the first thing i wrote::
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" Party selection must be same as in baldurs gate, drag and move mouse to make a square which selects characters, this is absolute must have for the game to succeed as baldur´s gate.. The chain / unchain party together is a DOS2 mechanic and i absolutely despice it. (Larian probably made this mechanic for the multiplayer purpose, but it´s still awful for single player experience) or at least make a damn shortcut key, select all party members (insta chain all or unchain all)"


As i expected back then and its still the same, controls are garbage manuallly jumping over a cliff with 4 party members...
to be honest im getting disappointed with the whole BG3 thing, they used the name baldurs gate to attract a lot of people to buy their remake of divinity. When Sven was talking about this brain that you could talk to and how they spent lots and lots of time integrating this in the game because somebody came up with great idea... instead of writing thousands of dialogues you should concentrate on real stuff.

1. ) The game takes place 100 years after the events of Baldurs gate 2. (after all this time you have forgotten all the spells you had in baldurs gate 2 and now start at level 1 and your max level is going to be 10 ?


Baldur's Gate 3 is not connected to the stories of BG1 and BG2 at all

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2.) The rules have changed, now wizards can cast divine spells, so if you play a sorcerer you dont need anybody in your party. My warrior can use mage scrolls... and btw he is a reach guy so he has more spells then Gale..



I believe this is a bug unless they plan to implement Divine Soul sorcerer eventually...which I do hope.

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3.) The party suddenly reduced from 6 to 4 man in both games bg1 and 2 and even the dragonspear which came out just recently there was a big party, now its just 4??



This is going to be a playstyle difference, some people will love it, some will hate it. I don't particularly care, but 5e is built around a 4 person party with 5 and 6 being considered large by most of the published campaigns. I suspect this is because the problem of scheduling games with an audience that has on average gotten older is more difficult with more people and thus a 4 player group with one GM is far easier to schedule for than a 6 or even 5 player group. This has lead toward 5e in general being balanced on a 4 person party and the computer games are mirroring that. (Sword Coast Legends was also a 4-person party).

As a note, TTRPGs in general have gone to designing for games of 2-4 players plus one GM.

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4.) You cant roll your stats in the beggining of the game, its also one of the signature things of the baldurs gate



Rolling stats was mostly phased out of D&D computer games (and is close to being phased out of D&D). In computer games especially people would just roll and roll and roll and roll...so there wasn't particularly a point to having rolled stats because it just became a chore.

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5.) If i climb on a cliff my spells suddenly follow the gravity rules and for some unknown fkn reason start to miss!!! Low chance of landing a spell on a person above you and higher chance to land hit on a person below. This is not baldurs gate.



The high ground/low ground thing has been mentioned in other threads, some people love it some people hate it. I quite like the tactical addition and will also note that high ground is one of the things listed as an example of something a GM might give you advantage for in the tabletop game though it is left optional on tabletop due to the additional tracking it involves which can slow down game play. A computer can track it for the player and thus including it does not slow down game play.

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5 b ) everybody get in the line behind that gnoll and take turns backstabbing him with everything you GOT!! thats right, every single turn of the fight i spam JUMP JUMP JUMP JUMP JUMP JUMP, the acrobatics are absolutely crazy, you wanna place
your characters behind the target so that they have a higher chance of hit!! this should only be a thing for a thief!!! Btw where is hotkey for jump??? controlling the party is so important that its PRIORITY NUMBER 1 nothing i repeat nothing in this game could be more important than a proper control of your characters, because if you cant control your party you just go and play other games... (and let all your friends on steam know that this sucked!!)



Ehh, I don't find myself spamming jump too much save for clearing obstacles (grease spots, going to high places, etc). They've mentioned that the overtop animations are due to the fact that originally people had trouble telling if their action went off so it's basically being used as a note to the player that "you did the thing". Also giving you a chance to back out with the dramatic "you've selected this action" effects. It's UI/giving info to the player. Tactically, I'm fine with it, it's fun, and I use other bonus actions quite a bit so I don't just jump/jump/jump like you say.

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6.) roll dice roll dice roll dice, sure the dice should be rolled, but not 3 to 5 times in every conversation, HALF or even more of the dice rolls in the conversations that i went through in EA should be taken out.. when you cant chose the path that you have prepared for yourself in this RPG journey it defeats the feeling that you are playing your story, its like the devs intentionally force you to play something else.



I have concerns about the skill rolls in dialogues as well. In a lot of cases they feel like they're being used to replace a dialogue tree puzzle instead of accentuate them. The druid/girl conversation is the worst offender, with the crush-the-tadpole conversation being mildly annoying, and the Githyanki conversation actually being implemented very well. So this is a place I agree with you.

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7.) There is no Minsc and boo, im not attracted to characters, (maybe gale but after he started eating items he went to camp) the priest girl has some useless stealth spells which i never use and she is a bad person, the moment i find other clerick i will execute her where she stands. Wyll looked awesome in the beggining but this whole rapier stuff and nickname blade of the frontier and u know what he just stands on top of cliff and spams 1 force spell, fkn blade of frontier...Astarian is sarcastic gay or a bisexcual ? other than that i have nothing to say about him... there is one character that really stood out of this shitty crowd its the druid Helsin!! he looked awesome and justisful and if he was a companion that would be really cool.



I actually love these characters much more than Minsc and Boo. I've never really used Minsc and Boo myself as I find them mildly irritating. So this is going to be a thing that is different from player to player. The only character so far that just flat annoys me is Astarion.

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7b) i heard from the code of the game that you plan on making characters be any class , as i said before this cant be baldurs gate. roll 6 clerics T_T ??? (as a rule of thumb try to stay away from most of the things you did in divinity) baldurs gate doesnt want those things..



I don't particular have a care about this, it feels boring to me to play with 6 of the same class, but if people want to do that and have fun with it, it doesn't affect me. I don't care if other people have fun differently than I do.

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8.) No day and night cycle, sucks.. Lets just say you add a day night cycle only for stealth checks, that would be enough... ahh to hell at least add it just for the cosmetics... When i was saving people from the burning house, i used cleric rain spell and it extingueshed flames and then they came back almost immedeately... So if its raining outside it doesnt have to affect fireballs or leave water ponds around. just add night and weather for cosmetics..



Yeah, the burning house has fire sources literally everywhere, so using the water spell gives you a few seconds of leeway, doing it in turn based mode makes things less hectic but it's still possible to get out before the flames came back if you move quickly enough at every part of that encounter. I thought it was well designed. I find the day/night cycle is mostly just fine the way it is.

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9.) Loot.. When you kill a flaming fist they must drop plate armor, and absolutely awesome HELM, if you dont believe me ask anybody goddamn it anybody will tell you that flaming fist drop plate armor, ofcourse they do, they are not naked...There are some strange items which give spells like color spray, its more like divinity stuff, where every second third item was giving you some spells. but if there wont be a lot of them then maybe i guess it could be ok..



That doesn't make sense really. Plate mail is high end armor. Most of the people in the rank and file will have lesser armors. The scale mail that they drop is just fine and far more in line with how such an organization would reasonably be armored. (actually, for real-world equivalences, gambesons would be more likely for the rank and file, but D&D has historically undervalued "padded armor" which in history was far more common and more effective than leather armor but in D&D is the worst thing you can do next to basic clothing.).

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10.) None rpg001 of baldurs gate had turn based combat, they wont change it at all but like Fextralife on youtube said, when you fight a LOT of enemies at once, this fight take like 40 minutes.. and it sucks.. they will never change it but its another reason on the list that indicates this game is far from baldurs gate.



The lack of a turn-based mode is one of the things I absolutely hated about the original infinity engine games, Icewind Dale and Baldur's Gate. I also found it annoying but more manageable in Neverwinter Nights and Neverwinter Nights 2. And again it hampered my enjoyment of Pillars of Eternity. As much as the Gold Box games irritated me in many ways, the turn based model wasn't the main turn off (that was mostly the 1e ruleset they used). Turn-based mode is an absolute godsend from my perspective.

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And dont forget im not talking about DND in general im talking exactly about B A L D U R S GATE, the idea of using famous name to rework existing engine and make new stories was great, and helps their advertising model, look how many people were hyped for this even STEAM servers were overloaded but goddamn it people if you can make this game more like baldurs gate and less like divinity please do so...


I do agree that they are creating a fresh new property here rather than actually doing something based on the original Baldur's Gate storyline and that can be a minefield. But in the end, I don't really care.

I'm going to caution you against using wording like "everyone" because it makes for a weak argument. You inevitably find someone that likes the things you hate. I bet there are people that think the skill rolls as implemented are great (and in fact we had someone pushing for the idea of enforced ironman mode on everyone so you couldn't re-try encounters with skill checks.) In general, it is better to simply state what you like or dislike as your opinion not as the opinion of everybody involved.

Last edited by Thrythlind; 14/10/20 04:50 PM.