Originally Posted by Temperance
Originally Posted by Raiyan
I'm having a hard time understanding these complaints. BG3 is D&D 5th edition and it plays exactly like a 5E tabletop session. The gameplay is wonderful in that regard.



I'm pretty sure in my weekly TT sessions, players don't jump around like kangaroos everytime they enter combat, don't spam magic scrolls like they've stored all of Waterdeeps library in their bag of holding, I can tell right off the bat the difference between my rogue and my warrior or my cleric and wizard players, and they definitely don't have to deal with huge amount of over-the-top surfaces bypassing the games basic mechanics (AC or saving throws).

And I'm pretty sure I'm not the only one DMing like that, given how any D&D stream available out there feels like any of my TT sessions for the past 20 years. I'd advise players saying BG3 plays like D&D5 to check some of them out.

So, no, BG3 doesn't play exactly like a 5E tabletop session. It actually plays very differently.

It plays like Divinity though.


Totally agree. I am Pathfinder kingsmaker, and it changes a lot the gameplay. Ranged combat is much more important, elevetion is now crucial, surface combat is key now. Its not to make some tweaks to a TT game, which i totally agree with. If you want to change some stats, give additional power, or even modify 5E to give more feats, stats, or power to players, I would be ok with that. At the end of the day there are tweaks, that change the game but does not change the playstyle.

but now the combat is radically different.