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member
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OP
member
Joined: Oct 2020
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The blood pools are in the right spot, though I'm missing the good old classic dismemberment for extra combat feedback, no need to make Soldier of Fortune 2 levels of violence but enough to catch the grimdark ambience around me. I know you open this game messing with someones brains but its the combat that what matters most. Does Larian engine support such animations? Given that on DoS have death animations during elemental kills, I believe it should be in the scope of the engine to add such animations? Melee characters appreciate it for sure.
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old hand
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old hand
Joined: Oct 2020
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Does Larian engine support such animations?
If you hit the enemy hard enough they will spin like a tesseract about to transport a planet to the other side of the universe and then turn into what looks like a sailboat sail that is about 120 feet long, half buried in the ground, and the color of like their sleeve or something, but now stretch across the entire surface of the part of them that sticks out of whatever dimension you just sh&t stomped them into. Does that count?
What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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journeyman
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journeyman
Joined: Oct 2020
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Does Larian engine support such animations?
If you hit the enemy hard enough they will spin like a tesseract about to transport a planet to the other side of the universe and then turn into what looks like a sailboat sail that is about 120 feet long, half buried in the ground, and the color of like their sleeve or something, but now stretch across the entire surface of the part of them that sticks out of whatever dimension you just sh&t stomped them into. Does that count? This is what I'm going to describe my next kill as when my DM asks me our style of "How do you want to kill them?". In all seriousness though, I agree with OP. Crits especially should have some kind of unique kill. The camera is a great start (Though I've only seen it function correctly once). The lack of kill variety is also probably due to the fact that, from what I've noticed anyway, there's only one way your characters swing their weapons. Hopefully they implement more, then tie those to specific kill styles.
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old hand
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old hand
Joined: Oct 2020
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Does Larian engine support such animations?
If you hit the enemy hard enough they will spin like a tesseract about to transport a planet to the other side of the universe and then turn into what looks like a sailboat sail that is about 120 feet long, half buried in the ground, and the color of like their sleeve or something, but now stretch across the entire surface of the part of them that sticks out of whatever dimension you just sh&t stomped them into. Does that count? This is what I'm going to describe my next kill as when my DM asks me our style of "How do you want to kill them?". In all seriousness though, I agree with OP. Crits especially should have some kind of unique kill. The camera is a great start (Though I've only seen it function correctly once). The lack of kill variety is also probably due to the fact that, from what I've noticed anyway, there's only one way your characters swing their weapons. Hopefully they implement more, then tie those to specific kill styles. We could start an r/d100 ways to animate a death. 1. Cut their head off, the camera only focuses on the beheaded creatures face as it tumbles and mouths a vile curse. roll a d20. On a 1, you are affected by a form of temporary madness. See the temporary madness table. 2. In quick succession their limbs are cut off. The limbless torso lurches towards you screaming "give me shrubbery!". If you do not finish it off, in 1d4 days it will turn into a revenant and attack you in your sleep
What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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enthusiast
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enthusiast
Joined: Oct 2020
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+ 1
I would love to see dismemberment.
Edit: That didn't sound right.
Last edited by Druid_NPC; 14/10/20 05:31 PM.
Necromancy is just recycling...
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enthusiast
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enthusiast
Joined: Oct 2020
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Does Larian engine support such animations?
If you hit the enemy hard enough they will spin like a tesseract about to transport a planet to the other side of the universe and then turn into what looks like a sailboat sail that is about 120 feet long, half buried in the ground, and the color of like their sleeve or something, but now stretch across the entire surface of the part of them that sticks out of whatever dimension you just sh&t stomped them into. Does that count? This is what I'm going to describe my next kill as when my DM asks me our style of "How do you want to kill them?". In all seriousness though, I agree with OP. Crits especially should have some kind of unique kill. The camera is a great start (Though I've only seen it function correctly once). The lack of kill variety is also probably due to the fact that, from what I've noticed anyway, there's only one way your characters swing their weapons. Hopefully they implement more, then tie those to specific kill styles. Dragon age origin had some very cool finishing moves for big ennemies like the giants demon and what not . Would be cool if Baldurs gate had a couple of animation like that . One for melee weapon, one for ranged and one for spellcasting maybe? for big enemy like ogres , goblin chief, worg. Its probably easier to do a custom animation than to do real disembering, as dismembering force you to create a new 3D model for the inside of the creature your disembering. also force you to potentially cut the model into differents part. I'm not sure how its done in mortal kombat but its seems a bit of an hassle.
Last edited by Hachina; 14/10/20 05:39 PM.
If it's what it's takes to save the world, then the world doesn't deserves to be saved - Geralt
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member
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OP
member
Joined: Oct 2020
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Dragon age origin had some very cool finishing moves for big ennemies like the giants demon and what not . Would be cool if Baldurs gate had a couple of animation like that . One for melee weapon, one for ranged and one for spellcasting maybe? for big enemy like ogres , goblin chief, worg.
Its probably easier to do a custom animation than to do real disembering, as dismembering force you to create a new 3D model for the inside of the creature your disembering. also force you to potentially cut the model into differents part. I'm not sure how its done in mortal kombat but its seems a bit of an hassle.
It depends on the engine, Unity is hell on earth like you said, you need to create a new paperdoll, given its an RPG you have to replicate the paperdoll with the equipment if is not a monster with generic skin. So kudos to Wasteland 3 team working with this engine and implementing gore! Unreal engine does it in a smoother way its just allows you do cut the paper doll and that it (of course its a shooter engine).
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addict
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addict
Joined: Oct 2020
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We could start an r/d100 ways to animate a death. 1. Cut their head off, the camera only focuses on the beheaded creatures face as it tumbles and mouths a vile curse. roll a d20. On a 1, you are affected by a form of temporary madness. See the temporary madness table. 2. In quick succession their limbs are cut off. The limbless torso lurches towards you screaming "give me shrubbery!". If you do not finish it off, in 1d4 days it will turn into a revenant and attack you in your sleep ...now I want that.
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stranger
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stranger
Joined: Oct 2020
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Oh, I love this. It sounds awesome.
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enthusiast
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enthusiast
Joined: Aug 2015
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Gory finishes on big/unique monsters would be amazing! I'd also appreciate the occasional decapitation or horrific mutilation.
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enthusiast
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enthusiast
Joined: Oct 2020
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Dragon age origin had some very cool finishing moves for big ennemies like the giants demon and what not . Would be cool if Baldurs gate had a couple of animation like that . One for melee weapon, one for ranged and one for spellcasting maybe? for big enemy like ogres , goblin chief, worg.
Its probably easier to do a custom animation than to do real disembering, as dismembering force you to create a new 3D model for the inside of the creature your disembering. also force you to potentially cut the model into differents part. I'm not sure how its done in mortal kombat but its seems a bit of an hassle.
It depends on the engine, Unity is hell on earth like you said, you need to create a new paperdoll, given its an RPG you have to replicate the paperdoll with the equipment if is not a monster with generic skin. So kudos to Wasteland 3 team working with this engine and implementing gore! Unreal engine does it in a smoother way its just allows you do cut the paper doll and that it (of course its a shooter engine). Okay, thanks for the infos  it's great that new engines allow for easier special effect like that.
If it's what it's takes to save the world, then the world doesn't deserves to be saved - Geralt
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apprentice
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apprentice
Joined: Oct 2020
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Your wishes are fair, I would just like to add my perspective: I would hope that this is toggable. I don't really have a problem with what the game looks like now (sometimes a little bit, but it's within reason for me), but any more gore would feel very uncomfortable to me. So if they add more gore, I would really hope for an option to tune it down.
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veteran
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veteran
Joined: Jun 2014
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Violence levels are a thing.
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member
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OP
member
Joined: Oct 2020
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Your wishes are fair, I would just like to add my perspective: I would hope that this is toggable. I don't really have a problem with what the game looks like now (sometimes a little bit, but it's within reason for me), but any more gore would feel very uncomfortable to me. So if they add more gore, I would really hope for an option to tune it down. Usually games come with the toggle options for violence, disable blood and gore.
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