On top of that if you actually follow up on Kagha it turns out she's working against the grove on purpose. So the least sympathetic character in that camp is an antagonist if you go with the path of siding with them. Having an "evil" route feels retrograde, if players tend to be unwilling to go down the more ruthless routes in morally grey scenarios you need a REALLY good motivation for taking an evil route. If you make a game without that, with all the information out there about player behaviour, who is to blame for very few people taking that route?
Edit: Also worth noting what the D&D source books tend to say about evil parties. Short version is it is not really made for that.
Last edited by Panda Warlord; 14/10/20 05:29 PM.