Originally Posted by Quent
May I point out one really potentially good reason to play the evil pathway with as the game is from a roleplay perspective?

Well you have this tadpole in your head right, but somethings off about it?
What's that? You mean people who practically worship you because of this tadpole? That's nice, I feel good now.
What's that? I can literally take over people's mind because of the tadpole? Sweet, that'll come in handy, and makes me feel strong and secure.
What's that? There is a whole faction who worship a new deity like figure, and their chosen leaders all have the same tadpole in their head? You mean I can find my way into a whole religion which is pretty much built around worshipping me as a representative of their god?

Ya know, maybe this tadpole isn't so bad after all, maybe I can find out to... ya know... control it? That suggestion that Astarion makes when you first meet him?
There are plenty of enticements in the game for your character to try and find a way to actually use the thing in your head, and to find out more about the goblins. The only other people in the goblin camp who are really distrustful of you are the leaders of the camp, and that's only after/if they discover you were in the ship that crashed


Right, but how is my character supposed to know that there is a group that would worship them? If Larian wants evil to be an option, then it needs to make it a clear option early on.


Back from timeout.