Originally Posted by Noraver
Originally Posted by Orbax
Originally Posted by Takamori

Does Larian engine support such animations?


If you hit the enemy hard enough they will spin like a tesseract about to transport a planet to the other side of the universe and then turn into what looks like a sailboat sail that is about 120 feet long, half buried in the ground, and the color of like their sleeve or something, but now stretch across the entire surface of the part of them that sticks out of whatever dimension you just sh&t stomped them into. Does that count?


This is what I'm going to describe my next kill as when my DM asks me our style of "How do you want to kill them?".

In all seriousness though, I agree with OP.
Crits especially should have some kind of unique kill. The camera is a great start (Though I've only seen it function correctly once).
The lack of kill variety is also probably due to the fact that, from what I've noticed anyway, there's only one way your characters swing their weapons. Hopefully they implement more, then tie those to specific kill styles.



Dragon age origin had some very cool finishing moves for big ennemies like the giants demon and what not . Would be cool if Baldurs gate had a couple of animation like that . One for melee weapon, one for ranged and one for spellcasting maybe? for big enemy like ogres , goblin chief, worg.

Its probably easier to do a custom animation than to do real disembering, as dismembering force you to create a new 3D model for the inside of the creature your disembering. also force you to potentially cut the model into differents part. I'm not sure how its done in mortal kombat but its seems a bit of an hassle.

Last edited by Hachina; 14/10/20 05:39 PM.

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